Wednesday, January 21, 2009

Interfacing Lua with C and hacking Lua syntax

After my initial experiments, I played last weekend a bit more with the lua+c integration - and indeed it is quite nice and flexible. My fears about the 1-based array indexing so far turn out to be a bit oversized - the biggest problem this would bring is when porting something from a 0-based language, when writing a new code from scratch it is in fact pretty straightforward (and the "for i,v in ipairs(array) do" iterator helps to avoid thinking about indices altogether).

What's especially cool is the freedom it allows - to code parts in the high-level language, and parts in low-level C, and intermix them as needed.

As a result, over the past weekend I've ported some "hobby" XML-parsing HTTP code over form Ruby to Lua with very little effort.

Joyed with such an ease, for the work (reproducing a setup involving the signaling of a couple dozen thousand IP phones) I've written in just over a day a little helper code, which includes Lua itself + convenient framework to abstract all of the socket-handling details into much more highlevel structures, something like:


function server_read(sock, data)
print("Server received ", string.len(data), "bytes:", data)
send(sock, "I got your data!\n")
end

function server_closed(sock)
print("Client disconnected!")
end

function server_incoming_connect(parent, remotehost, remoteport, newindex)
local server_methods = {
read = server_read;
close = server_closed
}
return server_methods
end

function server_main(process, number)
tcp_listen("0.0.0.0", 12345, { connect = server_incoming_connect })
end



So, all of the socket low-level code (poll cycle, checking where the data has arrived, etc.) is hidden inside the compiled C blob, with the higher-level logic easily adjustable. Quite yummy :-)

Overall it looks like Lua is definitely there to stay in my toolbox, which now will mainly contain Lua, C, and Ruby (though the biggest major advantage of the latter for now is the richness of the libraries and the lack of parentheses).

Speaking of parentheses, I experimented with getting rid of parens in Lua - alongside with more Ruby-esque "def" and "elsif" - but in the end decided to throw it into garbage - primarily because of the danger of the confusion in the brain because of somewhat-similar-yet-quite-different semantics of the resulting "language" vs. Ruby, as well of some of the inconsistencies that arised as a result, i.e.:


foo bar baz


would be the same as foo(bar(baz)), and baz, to be called, would need explicit parens. As well - a single-handed statement "baz" on the line would cause a syntax error. These all are pretty easily fixable (though then I'd need to have a way to specify that I want a function itself, not its call), but would break a lot of backward compatibility with Lua, which I wanted to have - hence not worth it.
I'll better live with "elseif". :-) But the entertainment value of this experiment was certainly worth it.

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